﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>1BC Civ Forums / Civilization IV Discussion / Beyond the Sword Expansion Discussion </title><generator>InstantForum.NET v4.1.4</generator><description>1BC Civ Forums</description><link>http://1bcciv.com/</link><webMaster>forums@1bcciv.com</webMaster><lastBuildDate>Fri, 08 Aug 2008 14:36:42 GMT</lastBuildDate><ttl>20</ttl><item><title>The Quest Thread</title><link>http://1bcciv.com/Topic2249899-94-1.aspx</link><description>I thought I would post a thread for any interesting quests that pop up during the game. If you come across one, take a screen shot and let us know what the bonus is if you complete the quest. If your quest ends up being a failure, post it here and perhaps someone will know what the bonus is from one of their previous games...&lt;/P&gt;&lt;P&gt;---&lt;/P&gt;&lt;P&gt;I was test playing the upcoming March GOTM when this quest pops up:&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://www.1bcciv.com/Uploads/Images/7054446b-1f1d-40c6-a3e8-ae50.jpg"&gt;&lt;/P&gt;&lt;P&gt;Sounds interesting, especially on a large map... Unfortunately, about 40 turns later, I was advised that I had failed the quest, so the peak must have been right next to a rival..&lt;/P&gt;&lt;P&gt;Has anyone completed this one, and if so, what's the bonus you get for completing it?</description><pubDate>Mon, 18 Feb 2008 19:50:24 GMT</pubDate><dc:creator>mongoose201</dc:creator></item><item><title>OMG my first Prince victory</title><link>http://1bcciv.com/Topic2255978-94-1.aspx</link><description>Hi all.&lt;br&gt;&lt;br&gt;This is just a jubilation post on my first prince level success. :hehe:&lt;br&gt;&lt;br&gt;A diplomatic victory in 1950.&lt;br&gt;With the Holy Roman empire (Rathaus is overpowered) standard world size, big and small, tropical climate, all default options.&lt;br&gt;&lt;br&gt;12k normalized score. it equals a noble cultural victory I had previously.&lt;br&gt;&lt;br&gt;Anyway, besides the random post, I wished to thank all the folks on this forum and all the community it gathers.&lt;br&gt;Simply because I would still be stucked on warlord without this forum.&lt;br&gt;&lt;br&gt;I learned few tricks during that game, and I think i'll manage to do even better next game.&lt;br&gt;&lt;br&gt;My next goal is submitting a GOTM ! :w00t:&lt;br&gt;and also to reach like 80% Prince victory rate.&lt;br&gt;it is 1 victory for 1 loss actually.&lt;br&gt;&lt;br&gt;&lt;br&gt;Anyway, thanks to all the high level players around here for sharing all the precious advices I red here.&lt;br&gt;&lt;br&gt;see you soon for my first monarch victory !&lt;br&gt;;)&lt;br&gt;&lt;br&gt;&lt;br&gt;cheers</description><pubDate>Tue, 20 May 2008 15:11:34 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>Trade with AI</title><link>http://1bcciv.com/Topic2259389-94-1.aspx</link><description>Hi&lt;/P&gt;&lt;P&gt;I am trying to crack the game at Prince level and feel trade with the AI is an area I am letting myself down in. Sometimes I am so low on cash I trade off commodities for 1-5 gpt - is this counter productive ie is the AI benefitting more than me?&lt;/P&gt;&lt;P&gt;So please let me know what you will trade and for how much ie is a straight commodity for commodity somehting you would do or do you have to get the better of the deal? Is there anything you would never trade ie iron, horses etc.&lt;/P&gt;&lt;P&gt;Please add any info you think may be useful on the area of trading with the AI.&lt;/P&gt;&lt;P&gt;Thanks</description><pubDate>Sat, 28 Jun 2008 07:21:33 GMT</pubDate><dc:creator>anfieldrapper</dc:creator></item><item><title>Units still missing from Civ4</title><link>http://1bcciv.com/Topic2253495-94-1.aspx</link><description>BTS did an admirable job in adding more units to the game, units that were not only historically relevant but also added something to the game which was not there before. The cuirassier being a good example, making the step from plate-armoured knights to modern cavalry with rifled carbines less steep.&lt;br&gt;&lt;br&gt;Does Civ4 still lack units? I'm not talking about introducing every kind of unit that existed anywhere, but ones which actually change the game rather than being clones of / easily represented by the existing ones.&lt;br&gt;&lt;br&gt;A particular unit I would like to see would be an early medieval knight - not the guys in full plate armour we are used to, but more of the Norman model in full mail hauberk and with an unarmoured horse. After all, the ascent of heavy shock cavalry as the dominant force on the battlefield was a major military paradigm shift which marked the transition from the Ancient Age to the Early Middle Age.&lt;br&gt;&lt;br&gt;So, how about&lt;br&gt;&lt;br&gt;[b]Early Knight[/b]&lt;br&gt;Strength 8, movement 2, mounted&lt;br&gt;Tech requirements: Feudalism, Metal Casting&lt;br&gt;Resource requirements: Iron, Horses&lt;br&gt;&lt;br&gt;Concerning the time at which it becomes available, I think it would be just about as powerful as is historically appropriate without becoming the universal unit. Mind you, the elephant which becomes available earlier to those who get it isn't unbalanced either. Spearmen would still be on par with them, everyone at the same tech level would get longbowmen to defend cities from them.&lt;br&gt;Additionally, the crossbowman could, in addition to its current abilities, get a +50% against early knights. After all, the crossbow was pretty much the bane of mail-armoured knights, partly prompting the development of plate armour.&lt;br&gt;&lt;br&gt;Another unit I think would be relevant would be the Dreadnought, to fill the gap between the ironclad and the WW2-era ships in the game (destroyer, battleship). The destroyer shouldn't even become available until the battleship, as the former was solely intended to support the latter in picket and anti-submarine duties.&lt;br&gt;&lt;br&gt;So, what I think would be appropriate would be to move both the destroyer and the battleship onto the place in the tech tree where the battleship is at present, and replace the current position of the destroyer with:&lt;br&gt;&lt;br&gt;[b]Dreadnought[/b]&lt;br&gt;Strength 20, movement 6, ship&lt;br&gt;Tech requirements: Combustion&lt;br&gt;Resource requirements: Iron, (Oil or Coal)</description><pubDate>Mon, 14 Apr 2008 09:32:14 GMT</pubDate><dc:creator>Konrad von Richtmark</dc:creator></item><item><title>About Specialist Economy</title><link>http://1bcciv.com/Topic2258066-94-1.aspx</link><description>I noticed there are no topic about SE in this forum.&lt;br&gt;(unless I didn't find it)&lt;br&gt;&lt;br&gt;It is true that such topics are very numerous on civ fanatics forums,&lt;br&gt;but :&lt;br&gt;&lt;br&gt;1) I wanted to ask my questions on my favorite forum to my favorite civers. :D&lt;br&gt;&lt;br&gt;2) I want to know if any of you is a SE specialist, or at least if any of you do run SE sometimes.&lt;br&gt;&lt;br&gt;3) And finally I thought that a SE topic on this board won't harm anyone.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;So, here is my main question about SE :&lt;br&gt;It does not mean that this topic is only about answering that question.&lt;br&gt;If you feel like sharing your SE experience, please feel free to post within this thread.&lt;br&gt;&lt;br&gt;&lt;br&gt;[quote][b]Is early representation (i.e. with pyramids) really superior to early expansion/military for a SE ?[/b][/quote]&lt;br&gt;&lt;br&gt;Did any of you ran a SE without the pyramids ?&lt;br&gt;What are your conclusions ?&lt;br&gt;&lt;br&gt;&lt;br&gt;The problem mostly is that building pyramids slows the expansion.&lt;br&gt;and even if specialists get +3 beakers from representation, it might not be better than more cities supporting more specialists.&lt;br&gt;Especially if the neighbours are close and will cap your peacefull expansion early.&lt;br&gt;&lt;br&gt;Is the asnwer to that question linked to the level ?&lt;br&gt;Is it situationnal ?&lt;br&gt;&lt;br&gt;I might try a game to get this out soon.&lt;br&gt;But I'm nowhere near to masterize 100% SE, so my try might also be not very relevant.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for any answers.&lt;br&gt;regards,&lt;br&gt;&lt;br&gt;[i]-copy[/i]&lt;br&gt;</description><pubDate>Wed, 11 Jun 2008 01:41:33 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>Discussion on Prince games.</title><link>http://1bcciv.com/Topic2257212-94-1.aspx</link><description>Hi all.&lt;br&gt;&lt;br&gt;My last game was quite unlucky (got sucked between Shaka &amp; Montezuma with raging barbs ON...), and I posted the story to tell people the story.&lt;br&gt;&lt;br&gt;And Scipio actually suggested that I could join the starting save so some players could play it along.&lt;br&gt;I liked the idea.&lt;br&gt;&lt;br&gt;Such a shared games could provide advices and tips to many, if the discussion actually happens.&lt;br&gt;&lt;br&gt;My point is not to create another GOTM (lol) but to get some advices on  my current playing level by submitting my games.&lt;br&gt;&lt;br&gt;The GOTM is always a great opportunity to learn from other's story. But it doesn't always match with my current level.&lt;br&gt;&lt;br&gt;&lt;br&gt;So here this topic, just in order to get some commentary on my games time to time.&lt;br&gt;If ever someone has some interrest in following those.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for reading.&lt;br&gt;Regards,&lt;br&gt;&lt;br&gt;[i]-Copy[/i]</description><pubDate>Mon, 02 Jun 2008 01:08:43 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>Copy and Paste Game by Wos</title><link>http://1bcciv.com/Topic2257349-94-1.aspx</link><description>As i said here is half game, images and coments:&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;On the very beggining, the second hut gave me misty, but i prefered not going to any religion, since i wanted to settle my first cities before anyone. So i lead the research to BW.. &lt;br&gt;&lt;br&gt;My scout found a good place for a first city (imo flood plains are a very good terrain for golding):&lt;br&gt;[URL=http://img240.imageshack.us/my.php?image=civ4screenshot0001ya9.jpg][IMG]http://img240.imageshack.us/img240/1015/civ4screenshot0001ya9.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Hell, theres only one source of cooper, and its more probably that alex will get it :w00t: i cant let him get that ***ing phalanxes..&lt;br&gt;[URL=http://img247.imageshack.us/my.php?image=civ4screenshot0002tt1.jpg][IMG]http://img247.imageshack.us/img247/1939/civ4screenshot0002tt1.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;The second hut tech :hehe:&lt;br&gt;[URL=http://img128.imageshack.us/my.php?image=civ4screenshot0003tm5.jpg][IMG]http://img128.imageshack.us/img128/7545/civ4screenshot0003tm5.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;My first worker :rolleyes:&lt;br&gt;[URL=http://img114.imageshack.us/my.php?image=civ4screenshot0005aw5.jpg][IMG]http://img114.imageshack.us/img114/3808/civ4screenshot0005aw5.th.jpg[/IMG][/URL]&lt;br&gt;It help to stagnate the AIs growing, itll only build up military for a time...&lt;br&gt;&lt;br&gt;I've the oracle, chopping some forest.&lt;br&gt;I choose CoL for a simple reason.. Ill expand, and the courthouses will be a hand..&lt;br&gt;[URL=http://img114.imageshack.us/my.php?image=civ4screenshot0006zh7.jpg][IMG]http://img114.imageshack.us/img114/3941/civ4screenshot0006zh7.th.jpg[/IMG][/URL]&lt;br&gt;Ps.:&lt;br&gt;I avoided creating the second city until the building of oracle to get the religion on the St. Pets.&lt;br&gt;&lt;br&gt;Showing how i lokced alex out.. a little late once he had got Thebes already&lt;br&gt;[URL=http://img216.imageshack.us/my.php?image=civ4screenshot0007xx7.jpg][IMG]http://img216.imageshack.us/img216/5549/civ4screenshot0007xx7.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Creating the Masjid al Haram, to help with maintenance:&lt;br&gt;[URL=http://img217.imageshack.us/my.php?image=civ4screenshot0008gu0.jpg][IMG]http://img217.imageshack.us/img217/1372/civ4screenshot0008gu0.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;The only source of iron, and my dear marble *__* that i wont to help me on my game strategy.&lt;br&gt;[URL=http://img217.imageshack.us/my.php?image=civ4screenshot0009bc7.jpg][IMG]http://img217.imageshack.us/img217/9639/civ4screenshot0009bc7.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Something i wont be proud to do.. trying TGW several turns after it was first possible, but my strategy is really to lost it to get some gold.. cause as you can see im building up my military to face alex asap, and units are draging down my economy atm.&lt;br&gt;[URL=http://img156.imageshack.us/my.php?image=civ4screenshot0010px6.jpg][IMG]http://img156.imageshack.us/img156/1952/civ4screenshot0010px6.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;As it should be... nothing amazing but i could take a breath :)&lt;br&gt;[URL=http://img164.imageshack.us/my.php?image=civ4screenshot0011ty3.jpg][IMG]http://img164.imageshack.us/img164/2513/civ4screenshot0011ty3.th.jpg[/IMG][/URL]&lt;br&gt;But not that bad. alex built TGW, so its mine too :D&lt;br&gt;&lt;br&gt;My F6 atm:&lt;br&gt;[URL=http://img369.imageshack.us/my.php?image=civ4screenshot0012eu2.jpg][IMG]http://img369.imageshack.us/img369/8314/civ4screenshot0012eu2.th.jpg[/IMG][/URL]&lt;br&gt;not bad.. and as wondered alex went straight to construction.. gay boy..&lt;br&gt;&lt;br&gt;Now i started my primary strategy: As philo, ill try to get mausoleum and use all the GPs possible to make me the GA man :)&lt;br&gt;[URL=http://img149.imageshack.us/my.php?image=civ4screenshot0014zd0.jpg][IMG]http://img149.imageshack.us/img149/9099/civ4screenshot0014zd0.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Oh OW... Alexs going to that iced iron :o&lt;br&gt;[URL=http://img149.imageshack.us/my.php?image=civ4screenshot0017bf8.jpg][IMG]http://img149.imageshack.us/img149/5445/civ4screenshot0017bf8.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Time to start playing before he uses the iron...&lt;br&gt;[URL=http://img522.imageshack.us/my.php?image=civ4screenshot0018ua6.jpg][IMG]http://img522.imageshack.us/img522/7597/civ4screenshot0018ua6.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;My F6 atm:&lt;br&gt;[URL=http://img522.imageshack.us/my.php?image=civ4screenshot0019pb0.jpg][IMG]http://img522.imageshack.us/img522/460/civ4screenshot0019pb0.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Siegeing Athens&lt;br&gt;[URL=http://img383.imageshack.us/my.php?image=civ4screenshot0020ew4.jpg][IMG]http://img383.imageshack.us/img383/1086/civ4screenshot0020ew4.th.jpg[/IMG][/URL]&lt;br&gt;here you can see both attacking and defending troops.&lt;br&gt;&lt;br&gt;Athens is mine, and.. it is... simple... very, very, very PRESSION indeed for sure wtf! *___* .. my prescious *_*&lt;br&gt;[URL=http://img383.imageshack.us/my.php?image=civ4screenshot0021sj2.jpg][IMG]http://img383.imageshack.us/img383/5408/civ4screenshot0021sj2.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;the Brennus backstabing (actually hes just returning :) dont you remember i got his worker :D ... )&lt;br&gt;[URL=http://img220.imageshack.us/my.php?image=civ4screenshot0022ts4.jpg][IMG]http://img220.imageshack.us/img220/4433/civ4screenshot0022ts4.th.jpg[/IMG][/URL]&lt;br&gt;Its a very good city, i dont want to lose it, so ill hurry as units as i can &lt;br&gt;Ps.: (u can see his units on the left)&lt;br&gt;&lt;br&gt;&lt;br&gt;Despite fighting Brennus i could be able to complete mausoleu with no major problems, athat moment i had already made peace to lil alex.&lt;br&gt;[URL=http://img396.imageshack.us/my.php?image=civ4screenshot0023yj3.jpg][IMG]http://img396.imageshack.us/img396/7705/civ4screenshot0023yj3.th.jpg[/IMG][/URL]&lt;br&gt;Youll see how mausoleull be a good point at this game.&lt;br&gt;&lt;br&gt;I just love when this happens :cool:&lt;br&gt;[URL=http://img232.imageshack.us/my.php?image=civ4screenshot0024fo5.jpg][IMG]http://img232.imageshack.us/img232/2164/civ4screenshot0024fo5.th.jpg[/IMG][/URL]&lt;br&gt;By the way, I was really needing some happyness.&lt;br&gt;&lt;br&gt;&lt;br&gt;Its a uha! .. if it was gold appearing it would be more lika yabadabadooo ;)&lt;br&gt;[URL=http://img232.imageshack.us/my.php?image=civ4screenshot0025eb5.jpg][IMG]http://img232.imageshack.us/img232/4386/civ4screenshot0025eb5.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Good boy, good boy :)&lt;br&gt;[URL=http://img511.imageshack.us/my.php?image=civ4screenshot0026gd0.jpg][IMG]http://img511.imageshack.us/img511/929/civ4screenshot0026gd0.th.jpg[/IMG][/URL]&lt;br&gt;Just after all this i realized i should had gone to feudalism to get alex and brennus as puppies... but on the other hand it could me more dangerous to get the mausoleu...&lt;br&gt;&lt;br&gt;My F6 atm:&lt;br&gt;[URL=http://img255.imageshack.us/my.php?image=civ4screenshot0027pp7.jpg][IMG]http://img255.imageshack.us/img255/2598/civ4screenshot0027pp7.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Peace with everyone, time to build up economy and research, lets use the uncle Zoro to start our very first GA:&lt;br&gt;[URL=http://img255.imageshack.us/my.php?image=civ4screenshot0028au8.jpg][IMG]http://img255.imageshack.us/img255/4581/civ4screenshot0028au8.th.jpg[/IMG][/URL]&lt;br&gt;And then we got 12 turns of brilliance and beauty :)&lt;br&gt;&lt;br&gt;Whats that?? O_o... éééééeéééééé a second GA will start imediatly&lt;br&gt;[URL=http://img294.imageshack.us/my.php?image=civ4screenshot0029ef9.jpg][IMG]http://img294.imageshack.us/img294/7946/civ4screenshot0029ef9.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;So 12 turns become 24 turns of pleasure :)))&lt;br&gt;[URL=http://img219.imageshack.us/my.php?image=civ4screenshot0030vz9.jpg][IMG]http://img219.imageshack.us/img219/869/civ4screenshot0030vz9.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;In this game AIs seemed to avoid building the ancient wonders.. at the time of this pics i had just build piramides, and was 1 turn from Notre Dame, that was going to be a very good weapon for my people stuffed cities (with no deseases because my expansive atributes, what DO help on my strategy of getting GAs :) )&lt;br&gt;Ilost ND :cry:&lt;br&gt;[URL=http://img219.imageshack.us/my.php?image=civ4screenshot0031ka7.jpg][IMG]http://img219.imageshack.us/img219/4167/civ4screenshot0031ka7.th.jpg[/IMG][/URL]&lt;br&gt;Ps.: My stack was good wasnt it? :)&lt;br&gt;&lt;br&gt;I pic took on black to show that i got liberalism very close, for good i have EPs enough to see almost everyones research, so i was able to hurry up my research slader ... see there the -91 golds per turn heheheh! it sux, my economy i mean.&lt;br&gt;[URL=http://img212.imageshack.us/my.php?image=civ4screenshot0032zq0.jpg][IMG]http://img212.imageshack.us/img212/3103/civ4screenshot0032zq0.th.jpg[/IMG][/URL]&lt;br&gt;In second plane you can see that im fightin justinian brennus and alex.. actually i just wanted alex iron and marble, and bibracte and the 2nd city of bren.&lt;br&gt;&lt;br&gt;Now the second very important wonder, specially for this game, Taj Mahall, so Ill get nationalism just to rhyme with liberalism ;)&lt;br&gt;[URL=http://img147.imageshack.us/my.php?image=civ4screenshot0033du6.jpg][IMG]http://img147.imageshack.us/img147/8377/civ4screenshot0033du6.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;&lt;br&gt;EVERYONE LOVES ME :D :D :D :D :D :D&lt;br&gt;[URL=http://img90.imageshack.us/my.php?image=civ4screenshot0034rj6.jpg][IMG]http://img90.imageshack.us/img90/7303/civ4screenshot0034rj6.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;My F6 atm:&lt;br&gt;[URL=http://img90.imageshack.us/my.php?image=civ4screenshot0035nl7.jpg][IMG]http://img90.imageshack.us/img90/4213/civ4screenshot0035nl7.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;***, i thought vienne was another very very very good city to be captured... but look at that big stink ***.. all that are real desert, no FPs for vienne U.U ... that almost made me cry.&lt;br&gt;[URL=http://img230.imageshack.us/my.php?image=civ4screenshot0036fk1.jpg][IMG]http://img230.imageshack.us/img230/1010/civ4screenshot0036fk1.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;time of peace..&lt;br&gt;justinian gave me 150 bucks for that. :)&lt;br&gt;&lt;br&gt;Taj Mahal complete, more 12 turns of GA, 3rd one&lt;br&gt;And if i get the correct combination the 4th will be in 3t as you can see in my F1 (i had 2 GPs waiting that one, a spy and an artist ;) )&lt;br&gt;[URL=http://img76.imageshack.us/my.php?image=civ4screenshot0038vq5.jpg][IMG]http://img76.imageshack.us/img76/3022/civ4screenshot0038vq5.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiixi.. ive got another GArtist.. U.U no    GA for now..&lt;br&gt;&lt;br&gt;I decided to change civics.. i was losting money, and than i choosed FREE combo, here u can see free religion free market .. i did free speech as well but its was ashame and didnt want do show its face on the pic :P&lt;br&gt;[URL=http://img108.imageshack.us/my.php?image=civ4screenshot0039sh6.jpg][IMG]http://img108.imageshack.us/img108/1613/civ4screenshot0039sh6.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Expectatives... in 6 turns ill have nother GP:&lt;br&gt;[URL=http://img367.imageshack.us/my.php?image=civ4screenshot0040af3.jpg][IMG]http://img367.imageshack.us/img367/1952/civ4screenshot0040af3.th.jpg[/IMG][/URL]&lt;br&gt;Tarááán!!&lt;br&gt;A scientist to make me happy, and gimme the 4th GA :)&lt;br&gt;[URL=http://img367.imageshack.us/my.php?image=civ4screenshot0041qx7.jpg][IMG]http://img367.imageshack.us/img367/8412/civ4screenshot0041qx7.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;&lt;br&gt;After all this my pc was ***ed up, i really dont know if ill be able to finish this game cause, as you could see, my pc cant handle Civ4 requiriments, i play on the very lowest resolutions, and this map is big for my pcs capacity.&lt;br&gt;&lt;br&gt;On the game i just started to discover the world.. dispite i said i dont like terra maps, its very exciting to find that very vaste earth unsettled at the point of this game. &lt;br&gt;&lt;br&gt;My first intercontinental settler is on the new land, and will settle on 5 dyes resources :) the next one shall get a gold, im sending some rifles to beat some barbs as well.&lt;br&gt;&lt;br&gt;Im stopping milking and put my *** back on the military building, im doing Cossacks atm.&lt;br&gt;&lt;br&gt;Another war will be very important, imprecindiple, once ive no oil inside my cultural borders. luckly both brennus and alex do! so i wont have to fight a 4th AI&lt;br&gt;&lt;br&gt;By the way... its showing up very hard to get a 4 GPs combinatination for my 5th GA :D but i trying.&lt;br&gt;&lt;br&gt;Here you can see my continent (and its beautiful skirt (my video card, i dont know why do that :s )).&lt;br&gt;[URL=http://img140.imageshack.us/my.php?image=civ4screenshot0042tk2.jpg][IMG]http://img140.imageshack.us/img140/4670/civ4screenshot0042tk2.th.jpg[/IMG][/URL]&lt;br&gt;From me to Mali empire.&lt;br&gt;&lt;br&gt;Here u can see my cities, from shouthern argos to northern Yekaterinburg. From western Athens to eastern Tolosa.&lt;br&gt;[URL=http://img363.imageshack.us/my.php?image=civ4screenshot0043kv5.jpg][IMG]http://img363.imageshack.us/img363/3330/civ4screenshot0043kv5.th.jpg[/IMG][/URL]&lt;br&gt;&lt;br&gt;Here the INFO SCREEN demographics.&lt;br&gt;[URL=http://img363.imageshack.us/my.php?image=civ4screenshot0044bi4.jpg][IMG]http://img363.imageshack.us/img363/2173/civ4screenshot0044bi4.th.jpg[/IMG][/URL]&lt;br&gt;I just could never be the very first in GNP.. mansa musa ruled all the way out, even when i had the Colossus working.&lt;br&gt;And its amazing to see an AI beatting me on population, i dont see that very often.&lt;br&gt;&lt;br&gt;Here the top 5:&lt;br&gt;[URL=http://img232.imageshack.us/my.php?image=civ4screenshot0045oo6.jpg][IMG]http://img232.imageshack.us/img232/1106/civ4screenshot0045oo6.th.jpg[/IMG][/URL]&lt;br&gt;moscows short on people cause its holding a lot of specialists..&lt;br&gt;&lt;br&gt;In the last GA i adopted pacifism to help tryng the right combo for the next GA, ill change back to free religion as soon as i get my 5th GA :)&lt;br&gt;&lt;br&gt;&lt;br&gt;continue....&lt;br&gt;</description><pubDate>Tue, 03 Jun 2008 23:09:11 GMT</pubDate><dc:creator>Wosret</dc:creator></item><item><title>Road To War Scenario</title><link>http://1bcciv.com/Topic2256128-94-1.aspx</link><description>Has any folks here tried this one? Fired it up for the first time last night, playing Europe 1936 as Il Duce. &lt;/P&gt;&lt;P&gt;Ok, talk about goofy. There was some discussion about Hitler vs. Stalin. Ok, if you have a scenario that is specficially pertaining to WW2 and you have Il Duce, and you have Josef Stalin, I'm sorry, but you have to have Hitler in there. He was the biggest antagonist of WW2. That is taking PC just a bit too far. &lt;/P&gt;&lt;P&gt;Anyways, back to what I wanted to discuss, I played out the first year, just basically building up factories, industrial capability and military for eventual wars in North Africa and the Balkans. &lt;/P&gt;&lt;P&gt;I am curious do people have much gaming experience with this scenario? Any thoughts on the mechanics of game play? Is it worth investing time into? Any bizaare occurances experienced while playing this one?</description><pubDate>Wed, 21 May 2008 14:32:12 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>Another try on Prince difficulty.</title><link>http://1bcciv.com/Topic2256896-94-1.aspx</link><description>Ok, after my first win, and the May GOTM, I decided to give another try on Prince... with raging barbarians ON.&lt;br&gt;&lt;br&gt;And I got stucked on a continent with Montezuma AND Shaka AND raging barbarians. ROFL.&lt;br&gt;&lt;br&gt;I led a 90% military production, and I managed to totaly invade very early the poor khmer empire. Using the stealing worker technique to cripple them.&lt;br&gt;It worked like a charm even at normal game speed.&lt;br&gt;&lt;br&gt;Now I'm around AD 1000. And this game is the most insane warmongering game I ever made. ha ha ha.&lt;br&gt;Just a war after another, building and whipping units not to get eaten.&lt;br&gt;&lt;br&gt;To get things even harder, my position is right between those frenzy AI...&lt;br&gt;&lt;br&gt;Shaka to the South and Montezuma to the North.&lt;br&gt;&lt;br&gt;I can see the nuclear war coming from here.&lt;br&gt;If ever I manage to get there. Cause of course, my research is completely crippled. As those *** attack me one after another.&lt;br&gt;&lt;br&gt;&lt;br&gt;Quite unlucky game. It's a real fun to play it though.&lt;br&gt;&lt;br&gt;I'll keep you informed. :w00t:&lt;br&gt;&lt;br&gt;In my next games I might actually BE montezuma or Shaka ! :hehe:&lt;br&gt;&lt;br&gt;see you online.</description><pubDate>Thu, 29 May 2008 01:28:59 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>Question about the Protective trait.</title><link>http://1bcciv.com/Topic2256816-94-1.aspx</link><description>I have a little rendering question for you guys.&lt;br&gt;&lt;br&gt;I recently red on CivFanatics a topic about the protective trait.&lt;br&gt;And here is a quote from a guy overthere :&lt;br&gt;&lt;br&gt;[quote]The most fun use of protective is the mass-gold-whip-trick that does not even require currency to make it work.[/quote]&lt;br&gt;&lt;br&gt;&lt;br&gt;So here is my question :&lt;br&gt;What is that trick he is talking about. Because he does not explains it as far as I red the discussion.&lt;br&gt;I don't feel like posting there yet.&lt;br&gt;And I guess some of you here knows that trick. :P&lt;br&gt;&lt;br&gt;I guess it is about whipping walls and castles... but I still don't get it.&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for any answer.</description><pubDate>Wed, 28 May 2008 05:12:04 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>Stalin vs. Hitler</title><link>http://1bcciv.com/Topic2254539-94-1.aspx</link><description>Ok, so this is more political then anything but why is uncle Joe, aka Joseph Stalin in the game and Adolf Hitler is not.  I would like to hear everyones opinion on this.  It is no secret that Stalin killed far more people then Hitler, if we are compairing the two on a sheer death count.  It seems to me they both have high historical and military importance, and yet only one of them is portraied in the game.  Why is that?&lt;/P&gt;&lt;P&gt;Stalin = 20 Million deaths&lt;BR&gt;Hitler = 7 Million deaths&lt;/P&gt;&lt;P&gt;by most counts, but feel free to throw in your own arguments and debate</description><pubDate>Fri, 02 May 2008 09:03:30 GMT</pubDate><dc:creator>GKhan</dc:creator></item><item><title>"History in the Making"</title><link>http://1bcciv.com/Topic2256289-94-1.aspx</link><description>&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;Inspired by Muks “Gaming the Game” thread, I’ve decided to start my own “History in the Making Promotional” thread. This is really [url=http://forums.civfanatics.com/showthread.php?t=226568]such an awesome mod[/url], all you guys should switch to it &lt;/FONT&gt;&lt;SPAN style="FONT-FAMILY: Wingdings; mso-ascii-font-family: 'Times New Roman'; mso-hansi-font-family: 'Times New Roman'; mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;&lt;SPAN style="mso-char-type: symbol; mso-symbol-font-family: Wingdings"&gt;J&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt; &lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face="Times New Roman" size=3&gt;Some guy named "Anthropoid" has even started up a [url=http://forums.civfanatics.com/showthread.php?p=6845834#post6845834]"HiTM Map Exchange Network Thread"[/url] over there at CivFanatics! Would be cool if we could get something like that going over here at 1BC eh?&lt;/FONT&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face="Times New Roman" size=3&gt;&lt;/FONT&gt; &lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face="Times New Roman" size=3&gt;Now I’m not nearly the Civ guru that Muk is. I used to win on Emperor in C3C a bit, and I have won on Prince in BTS a couple times. But Noble is where my comfort zone is, actually a little too comfortable. I want this to be a good promotional of all that is cool about HiTM, so I won’t set myself up for failure.&lt;/FONT&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt; &lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT face="Times New Roman" size=3&gt;So I’m going to fire up a random “PerfectWorld” Huge, Temperate, Noble Difficulty, Raging Barbs with Advanced Start. I will then squander my Advanced Start points. This will keep the rest of the game at Noble level difficulty, but give the AI a bit of a lead-off advantage which should make it a bit more interesting overall since I’m pretty competent at Noble Level with this mod.&lt;/FONT&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;o:p&gt;&lt;FONT face="Times New Roman" size=3&gt; &lt;/FONT&gt;&lt;/o:p&gt;&lt;/P&gt;&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;&lt;FONT size=3&gt;&lt;FONT face="Times New Roman"&gt;&lt;o:p&gt;&lt;IMG src="http://img140.imageshack.us/img140/4557/hitmstartscreenkw6.jpg"&gt;&lt;/o:p&gt;&lt;/FONT&gt;&lt;/FONT&gt;</description><pubDate>Thu, 22 May 2008 14:12:22 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>Vassalage</title><link>http://1bcciv.com/Topic2255862-94-1.aspx</link><description>I'm a bit confused about something. In a recent game, I was on a huge continent with 2 others civs. I had practically reduced them to 2 or 3 cities due to culture flipping. One of them became a vassal to me (Mayans). After a while, most of my cities on the mayan borders wanted to join their empire even though they were 100% egyptian. Why would they do this?</description><pubDate>Mon, 19 May 2008 11:15:56 GMT</pubDate><dc:creator>cleopatra143</dc:creator></item><item><title>History in the Making Mod</title><link>http://1bcciv.com/Topic2249125-94-1.aspx</link><description>So I'm just now DLing the [url=http://forums.civfanatics.com/showthread.php?t=226568]History In the Making Mod[/url] which looks to be one of the clearly best yet, given that it incorporates many of the other smaller mods, has 575 new units, lots of new leaders, better graphics textures, improved map scripts, more logical and balanced Tech Tree, AND even includes Bhruic's patch (which means that, it will likely still be supported when Patchaxis finally gets their final patch out, and will be integratable with that final corporate version of the core game). The only other possible workover that could make it even better is if it were integrated with the [url=http://forums.civfanatics.com/showthread.php?t=251143]"World Of Civilization" "modular mods" project[/url].&lt;/P&gt;&lt;P&gt;Looking forward to playing this one, and I'm 54% DLed! ;)</description><pubDate>Thu, 07 Feb 2008 17:50:11 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>Problem Launching Custom SP Games in BTS</title><link>http://1bcciv.com/Topic2255850-94-1.aspx</link><description>Yesterday, I completely uninstalled Civ4, Warlords, and BTS, and then sequentially re-installed and re-patched Civ4, Warlords, and BTS. All three apps are running, but I'm getting a strange problem in BTS.&lt;/P&gt;&lt;P&gt;When I open up the Single Player Window, then click Custom Game, it will not launch a custom SP Game. I get an error screen saying "You must provide a game name." It seems to think that I need to provide a game name like in an MP game.&lt;/P&gt;&lt;P&gt;The problem does not occur in Civ4 Vanilla or Warlords, only in BTS vanilla. It seems to occur in all the BTS content.&lt;/P&gt;&lt;P&gt;I suspect that this is a bit of bad code somewhere in the latest patch?&lt;BR&gt;</description><pubDate>Mon, 19 May 2008 07:44:55 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>whats up witht this new frontier thing?</title><link>http://1bcciv.com/Topic2249787-94-1.aspx</link><description>i don't have BTS, and the only thing that looks interesting is the new frontier thing. Is it cool, can anyone tell me about it.</description><pubDate>Sat, 16 Feb 2008 21:49:57 GMT</pubDate><dc:creator>ReyMandez</dc:creator></item><item><title>2K "Does Not Support Mods" (!?)</title><link>http://1bcciv.com/Topic2255629-94-1.aspx</link><description>I've been having problems that I suspect were a result of DLing mods into my Civ4 BTS directories. For example, not being able to load GOTMs from here. RTW starts being garbled, and now most recently HOF CivFanatics GOTMs not loading!&lt;P&gt;So (in complete contradiction to what I said earlier today in the Team Gaming thread :)) I finally got sick of it and have completely uninstalled and am going to completely reinstall Civ4, Warlords, and BTS, then patch up Civ4 and BTS to latest patch.&lt;/P&gt;&lt;P&gt;For whatever reason, the Microsoft uninstaller Wizard does not work properly with Civ4. Just had a conversation with 2K support, and their sending me an email with a link to directions to manually uninstall all vestiges of Civ4, Warlords and BTS, so that I can do a clean reinstall. Will post that when I get it.&lt;/P&gt;&lt;P&gt;But my main question/comment for this thread: does it seem incongruous to anyone else that Civ4 was touted as being "the most moddable Civ yet!" in its buildup months, but now that we have it, 2K will say (anytime you mention you have a mod on your rig and may have a problem related to it) "we actually don't support mods, because in some cases they were not meant to be on there" !?&lt;/P&gt;&lt;P&gt;I enjoy BTS, and there are many, many possibilities as far as modding, etc. But I'm really not inclined to buy another 2K product, nor for that matter even another Civ product. I seem to spend about as much time dealing with crashes, bugs, and glitches as I spend enjoying the game :(&lt;P&gt;[quote]&lt;TABLE cellSpacing=0 cellPadding=2 width="100%" border=0&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD class=text bgColor=#c6d3ba&gt;&lt;B&gt;Response (Steven)&lt;/B&gt;&lt;/TD&gt;&lt;TD class=text align=right bgColor=#c6d3ba&gt;16/05/2008 12.57 PM&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD class=text colSpan=2&gt;Uninstall Civ 4.&lt;BR&gt;&lt;BR&gt;Open My Computer then open the Local Disk (C:)&lt;BR&gt;Open the program files folder. &lt;BR&gt;Click on the tools menu then choose folder options&lt;BR&gt;Click on the view tab and tick the box labelled "show hidden files and folders". Press OK&lt;BR&gt;Open the installshield installation information folder&lt;BR&gt;Search for a folder named {CFBCE791-2D53-4FCE-B3BF-D6E01F4112E8}&lt;BR&gt;Right click on the folder and choose rename. Press the End key on the keyboard and type the word OLD. Press the enter key&lt;BR&gt;Insert the Civilization IV install CD and open My Computer. Right click on the CD drive and choose explore,&lt;BR&gt;Locate the setup.exe file and double click.&lt;BR&gt;&lt;BR&gt;This will replace and overwrite any missing components that were preventing the game from being uninstalled normally&lt;BR&gt;To uninstall the game, go to Control Panel&amp;gt;&amp;gt; Add/Remove programs and highlight the game in the list. Choose change/remove and follow the onscreen prompts &lt;BR&gt;&lt;BR&gt;Warlords&lt;BR&gt;&lt;BR&gt;Open My Computer then open the Local Disk (C:)&lt;BR&gt;Open the program files folder. &lt;BR&gt;Click on the tools menu then choose folder options&lt;BR&gt;Click on the view tab and tick the box labelled "show hidden files and folders". Press OK&lt;BR&gt;Open the installshield installation information folder&lt;BR&gt;Search for a folder named {3E4B349F-10B5-4586-9D99-489A90A8B228}&lt;BR&gt;Right click on the folder and choose rename. Press the End key on the keyboard and type the word OLD. Press the enter key&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;Beyond the Sword.&lt;BR&gt;&lt;BR&gt;Open My Computer then open the Local Disk (C:)&lt;BR&gt;Open the program files folder. &lt;BR&gt;Click on the tools menu then choose folder options&lt;BR&gt;Click on the view tab and tick the box labelled "show hidden files and folders". Press OK&lt;BR&gt;Open the installshield installation information folder&lt;BR&gt;Search for a folder named {32E4F0D2-C135-475E-A841-1D59A0D22989}&lt;BR&gt;Right click on the folder and choose rename. Press the End key on the keyboard and type the word OLD. Press the enter key&lt;BR&gt;Insert the Civilization IV install CD and open My Computer. Right click on the CD drive and choose explore,&lt;BR&gt;Locate the setup.exe file and double click.&lt;BR&gt;&lt;BR&gt;This will replace and overwrite any missing components that were preventing the game from being uninstalled normally&lt;BR&gt;To uninstall the game, go to Control Panel&amp;gt;&amp;gt; Add/Remove programs and highlight the game in the list. Choose change/remove and follow the onscreen prompts&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;Best Regards&lt;BR&gt;2k Games Technical Support.&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD class=text bgColor=#a0c4de&gt;&lt;B&gt; Customer (Entered by Steven)&lt;/B&gt;&lt;/TD&gt;&lt;TD class=text align=right bgColor=#a0c4de&gt;16/05/2008 12.57 PM&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD class=text colSpan=2&gt;Fully un-installed the game.&lt;BR&gt;Had some mods put in.&lt;BR&gt;&lt;BR&gt;Strange things happening while he had the mods.&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;[/quote]</description><pubDate>Fri, 16 May 2008 09:05:16 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>WTF !? The hidden side of the indians !!!</title><link>http://1bcciv.com/Topic2246268-94-1.aspx</link><description>in my last game...&lt;br&gt;&lt;br&gt;the indian civilization, led by the peacefull Asoka ...&lt;br&gt;&lt;br&gt;[b][u]SNEAK ATTACKED ME AND CHAIN NUKED ME[/u][/b] to prevent my space race victory !!!&lt;br&gt;&lt;br&gt;after that 3 of my cities were captured by the warmonger asoka, the native americans (my other cautious neighbour...) jumped into the war and flooded my beloved plains with modern tanks and mobile artilery...&lt;br&gt;&lt;br&gt;after 8 or 9 turns, everysingle german cities where captured by either india or native america and my beautiful space race victory was nothing more than ashes. . .&lt;br&gt;&lt;br&gt;and hold on, that was on [b][u]NOBLE difficulty[/u][/b]&lt;br&gt;&lt;br&gt;&lt;br&gt;what the ---- is this ---- about ?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;That was quite unexpected, i'm actually still laughing a lot by writting this topic.&lt;br&gt;&lt;br&gt;&lt;br&gt;Epic... isn't it ?&lt;br&gt;&lt;br&gt;:w00t:</description><pubDate>Wed, 28 Nov 2007 02:42:45 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>Score optimization : independance ?</title><link>http://1bcciv.com/Topic2255378-94-1.aspx</link><description>Hi all.&lt;br&gt;&lt;br&gt;After quite a long time away from Civ4, and from this forum,&lt;br&gt;i'm back after some busy monthes.&lt;br&gt;&lt;br&gt;Some of you here would maybe be glad to here that thanks to all the advice i red on this forum, I am now rampaging on noble difficulty and will advance to prince level in my next games.&lt;br&gt;&lt;br&gt;However, I have a question about my current game :&lt;br&gt;&lt;br&gt;It is about evaluating what option is the best to get the best score in my coming cultural victory.&lt;br&gt;&lt;br&gt;Allow me to explain the situation.&lt;br&gt;&lt;br&gt;It is a game on a "Terra" map.&lt;br&gt;standard size, 7 opponents, all default options.&lt;br&gt;&lt;br&gt;My civ is England with Elizabeth.&lt;br&gt;&lt;br&gt;From 4000BC to 1945 or so, wars, capitulations and vassalage have left 3 huge civilizations on the old continent :&lt;br&gt;&lt;br&gt;one led by the Zulus,&lt;br&gt;one led by the Arabic empire&lt;br&gt;and one led by myself.&lt;br&gt;&lt;br&gt;Zulu and Arabic civilizations are in permanent war, with no one taking the advantage on another.&lt;br&gt;As we all have the same religion, I managed to be friendly with both of them.&lt;br&gt;&lt;br&gt;&lt;br&gt;However, to prevent a domination zulu victory, I had to rush on the new continent around 1900 to create cities and to make sure Zulus wont rampage the entire new continent.&lt;br&gt;&lt;br&gt;That was a time ago, and now, I have like one third of this new continent with like 5 cities on it.&lt;br&gt;they are quite a pain for my economy, draining like 100gp per turn.&lt;br&gt;&lt;br&gt;And now its like 30 turns away from my cultural victory.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Now here is the question :&lt;br&gt;&lt;br&gt;How would I get the better score ?&lt;br&gt;&lt;br&gt;1) By keeping those colonies, and by having the maximum of land under my control ?&lt;br&gt;&lt;br&gt;Or&lt;br&gt;&lt;br&gt;2) By giving independance to the colonies, this done by raising my culture setting from 80% to 100% with the effect of having the cultural victory earlier. (6 or 7 turns)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;I guess it is situationnal.&lt;br&gt;But maybe some of you noticed that by giving away land, the final score is always much lower than having the victory few turns later.&lt;br&gt;&lt;br&gt;What do you think ?&lt;br&gt;Thanks for the time you spent reading this and for your coming answers.&lt;br&gt;&lt;br&gt;regards,&lt;br&gt;</description><pubDate>Tue, 13 May 2008 07:32:38 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>How to keep up in tech?</title><link>http://1bcciv.com/Topic2252466-94-1.aspx</link><description>Hey Guys,&lt;/P&gt;&lt;P&gt;Something that always seems to confound me in Civ4 is the mid to late game tech race.&lt;/P&gt;&lt;P&gt;I always seem to go toe-to-toe until about the era of Riflemen. Then the AI seems to storm ahead and no-one will trade techs with me.&lt;/P&gt;&lt;P&gt;This means I inevitably end up getting attacked by superior forces which makes the late game really crappy.&lt;/P&gt;&lt;P&gt;I am playing on Prince level and above and always find this problem. Even when I'm making good money on religions, cottages, etc.&lt;/P&gt;&lt;P&gt;I find that if I concentrate too much on economy, then the AI builds a massive force and steamrollers me. If I build enough forces to defend my land, then my economy suffers.&lt;/P&gt;&lt;P&gt;Any suggestions?&lt;/P&gt;&lt;P&gt;Cheers</description><pubDate>Sat, 29 Mar 2008 07:45:26 GMT</pubDate><dc:creator>Comedy Dave</dc:creator></item><item><title>Civ balance</title><link>http://1bcciv.com/Topic2253618-94-1.aspx</link><description>One of the not so good things about Civ3 was the glaring unbalance between civ traits, and thus, between civs. Scientific was the best one hands down, Religious and Industrious competing for second place. Add to this that the Persians (Scientific and Industrious) had one of the best UUs in the game, and I had no reason to pick any other civ. Yes, others were good too, but there were definitely first- and second-tier civs.&lt;br&gt;&lt;br&gt;With two expansion packs, how is Civ4 doing in this regard? Personally I have yet to find any greater fault with civ balance, and have found all leader traits to have their uses. Case in point, I had managed to completely overlook the Khmer for very long, considering Cultured to be an unnecessary luxury. I finally gave them a try, and when they managed to give me my only Emperor victory so far, they convinced me very well of their usefulness.</description><pubDate>Thu, 17 Apr 2008 15:15:07 GMT</pubDate><dc:creator>Konrad von Richtmark</dc:creator></item><item><title>How To Keep up in power?</title><link>http://1bcciv.com/Topic2253378-94-1.aspx</link><description>You know, sometimes I see why Leo got so frustrated with this game... :P&lt;P&gt;Ok, so I'm winning about 40-50% of my Prince games, but I'm trying to improve my consistentcy and get that percentage a lot higher (around 80%) before considering stepping up to Monarch.&lt;/P&gt;&lt;P&gt;My general problem (I think) now seems to be that of military power. I now seem to be keeping up in techs a lot better.&lt;/P&gt;&lt;P&gt;I'm not sure, but I think it's 1/many of these options&lt;/P&gt;&lt;UL&gt;&lt;LI&gt;Building too many city improvements, not enough units.&lt;/LI&gt;&lt;LI&gt;Bad city placement (in regards to production for units)&lt;/LI&gt;&lt;LI&gt;Not picking off a rival early enough&lt;/LI&gt;&lt;LI&gt;The AI being a pain in the butt... ;)&lt;/LI&gt;&lt;/UL&gt;&lt;P&gt;What I find is, I just about get a force built, then the AI randomly declares war on me (even if they're like +5 or more with me, and they have a hated enemy in another Civ.&lt;/P&gt;&lt;P&gt;So, I get over that war (sometimes even capturing one of their cities), make peace, then immediately my other neighbour starts on me.&lt;/P&gt;&lt;P&gt;My big suspicion is that my power graph is always lower than the AI. The AI seems to crank out units but yet still seems to have a decent economy to keep up in tech. I can never keep up in power until industrial times.&lt;/P&gt;&lt;P&gt;I never seem to get a chance to send out an early force of Axemen/Swordsmen because the AI either has too much defence, or I would not be able to defend myself.&lt;/P&gt;&lt;P&gt;My earliest opportunity is always when I get to trebuchets and then sneak attack an AI.&lt;/P&gt;&lt;P&gt;Anyway, I have attached the saved game. At this stage I had just ended a war with the Russians by capturing one of their cities. But then immediately my 'friend' the Greeks declared war on me. I had been his ally against the Persians earlier too! pretty much gave up a few turns after this as he sent a stack of doom of war elephants at me, and I hadn't been able to rebuild enough trebuchets after my war with the Russians.&lt;/P&gt;&lt;P&gt;Please take a look. Any advice would be appreciated. :)&lt;/P&gt;&lt;P&gt;Cheers,&lt;/P&gt;&lt;P&gt;Dave&lt;BR&gt;</description><pubDate>Fri, 11 Apr 2008 21:33:21 GMT</pubDate><dc:creator>Comedy Dave</dc:creator></item><item><title>I bought beyong the sword last week</title><link>http://1bcciv.com/Topic2250850-94-1.aspx</link><description>Is it harder.longer games then marathon more units leaders? should i play it before i remaster the original game since im out of practice playing. Is it even worth graceing my hard drive? let me know im curious as to what you think. Any old ideas implemented like pollution. I remember in the old civs id love transporting my pollution near their capital to have their value go down because of it. great stuff.</description><pubDate>Tue, 04 Mar 2008 22:00:06 GMT</pubDate><dc:creator>ironbreaker_23</dc:creator></item><item><title>Rhye's and Fall of the Japanese Empire</title><link>http://1bcciv.com/Topic2252472-94-1.aspx</link><description>Hey peoples, as I mentioned before, pretty much all I have been playing lately for Beyond the Sword is the Rhye's and Fall mod. I am definitely planning on doing a epic story telling with Russian Empire after I move, but for now, I've just been getting in some gaming sessions when I can, and I found the Japanese scenario to be quite appealing, and would like to propose a challenge, with this nation. &lt;br&gt;&lt;br&gt;I've already played up to 1500 AD, but what I will do is post a save from the first turn. Whomever wants to play it can. And we can compare stories, results after several weeks. &lt;br&gt;&lt;br&gt;The nice thing about Japan is that since it is isolated on the islands, there is no infringement on Japanese territory by newly spawning civs, which can be frustrating. &lt;br&gt;&lt;br&gt;I will say that I am using the Bhuric's 3.13 dll patch. So that might limit it some, if I post the sav, but I do know that several of us here are also using that, and I have had no difficulties using it, versus using the official 3.13 just by swapping in and out the dll files. And really, it's not entirely even necessary for me to post a sav. If you have the BtS, you can just start up your own game with Japan on the monarch difficulty level, is what I play on. &lt;br&gt;&lt;br&gt;Is there any interest in this sort of thing? &lt;br&gt;&lt;br&gt;EDIT: File Attached. Let the games begin. This save HAS been created with the Official 3.13 dll, not the unofficial Bhuric's. So all can play.</description><pubDate>Sat, 29 Mar 2008 11:47:51 GMT</pubDate><dc:creator>Locus Coeruleus</dc:creator></item><item><title>Espionage !</title><link>http://1bcciv.com/Topic2246045-94-1.aspx</link><description>I'd like to ask here any kind of advice you might have on Espionage rating and spending.&lt;br&gt;&lt;br&gt;i am quite ok with the counterintelligence, putting spies in cities etc...&lt;br&gt;&lt;br&gt;but i'm still inconfortable on how to appropriate espionage between other civs.&lt;br&gt;&lt;br&gt;how do you decide that ?&lt;br&gt;a little on everyone ?&lt;br&gt;all on one that you want to attack or annoy ?&lt;br&gt;only direct neighbours ?&lt;br&gt;&lt;br&gt;and about the espionage rating ?&lt;br&gt;do you always leave 10% in espionage ?&lt;br&gt;or 0% most of the time and rush it on a particular civ when you need it ?&lt;br&gt;&lt;br&gt;&lt;br&gt;as you can see, i don't really know how to manage espionage.&lt;br&gt;&lt;br&gt;any of you can help ?&lt;br&gt;&lt;br&gt;thanks anyway.&lt;br&gt;&lt;br&gt;&lt;br&gt;regards,</description><pubDate>Wed, 21 Nov 2007 05:04:09 GMT</pubDate><dc:creator>Copy and Paste</dc:creator></item><item><title>"liberating" cities</title><link>http://1bcciv.com/Topic2248354-94-1.aspx</link><description>Every so often, I establish a city and the next turn the civilians of the city ask to join one of my neighbours. Its regardless of my culture, spy ratio vs. other civs (as i thought at start that its because of infiltration from other civs) or the fact that im the leading world power&lt;/P&gt;&lt;P&gt;to be honest - i just dont get it&lt;/P&gt;&lt;P&gt;is there any historic example in real life of a new settelement defecting to the other side 1 day after? i have a feeling that not.</description><pubDate>Fri, 25 Jan 2008 03:11:51 GMT</pubDate><dc:creator>Timeless Watch</dc:creator></item><item><title>Blurred borders</title><link>http://1bcciv.com/Topic2247754-94-1.aspx</link><description>Does any body else experience the problem of too many [i]very[/i] similar AI Civ colours in their games, or is it just me? It seems to be in most of my random games that there are always a majority of Civs conflicting in colour. If it is a prevalent thing, its something I figured would have been fixed in BtS or patched... maybe it is just me! :unsure:&lt;P&gt;Here is the picture in my current game, this is just too much surely!?! When I started out in this one I thought I had finally got a good, contrasting, map and I couldn't argue with my home island as it contained the English (white) and the late Incans (orange). My eyes weren't hurting from trying to distinguish at least one of my own civs borders for the first time in two or three games, but as the full list shows the rest of the world in this one is a confusing place.&lt;/P&gt;&lt;P&gt;&lt;IMG src="http://1bcciv.com/Uploads/Images/edbc2a82-a201-49f7-8bf4-6ca8.jpg"&gt;&lt;/P&gt;&lt;P&gt;Surely the Civs can have various possible colours associated with them and the game assigns a reasonable split determined by which particular Civs are involved. I'm just asking for a bit of variety.&lt;/P&gt;&lt;P&gt;Something has to be done, it's giving my cartographers a nightmare in mapping out my newly conquered lands right now! :)</description><pubDate>Fri, 11 Jan 2008 00:35:44 GMT</pubDate><dc:creator>Artymus</dc:creator></item><item><title>is civ 4:beyond the sword a good game</title><link>http://1bcciv.com/Topic2250853-94-1.aspx</link><description>Tell me in a poll what you think of the expansion if you prefer not to answer in a pararaph format</description><pubDate>Tue, 04 Mar 2008 22:12:58 GMT</pubDate><dc:creator>ironbreaker_23</dc:creator></item><item><title>Advanced Tactics and Gambits</title><link>http://1bcciv.com/Topic2251858-94-1.aspx</link><description>Hey gang, not much happening here the past couple weeks, Im sure everyone is playing Epic Huge Map games and having a blast!  maybe not, but either way wanted to share some high exp. tactics and gambit options.  For the record these are created by my brother, not myself, but they are great fun to try out and have fun with, also he may have posted this already at CivFan, not sure if he did or not.&lt;P&gt;Take Ghandi, Philosophical/Spiritual and found Buddhism.  The holy city will be your capital, and will eventually be your Wall Street.Use the spiritual trait to jump around with your civics whenever you feel like it. &lt;BR&gt;&lt;STRONG&gt;Strat#1&lt;/STRONG&gt;&lt;BR&gt;This is the general idea of the strategy.  You want as many great Prophets as you can possibly get.  You want your capital to be high in food, at least 3 food sources.  It is also a nice bonus to have it on the coast, which makes it a little easier to get 3 foods.  Prophets give +2 hammer, +5 gold when they settle in your city, which is immediately good for keeping your science slider at 100% but it also gives you a permanent boost to production.  The one resource you really want to see near your capital is stone and put out a settler quickly to hook it up.  You're basically aiming at having at least 6 cities, and in your capital you want to build ALOT of wonders.  You want to only build the wonders in your capital that give +great prophet and +great engineer.  These wonders are a must: &lt;STRONG&gt;Stonehenge&lt;/STRONG&gt;, Oracle(if you can), &lt;STRONG&gt;Pyramids&lt;/STRONG&gt;, Hanging Gardens, *&lt;STRONG&gt;Shrine&lt;/STRONG&gt;, *&lt;STRONG&gt;Angkor Wat&lt;/STRONG&gt;... After Angkor Wat it won't matter you can build every wonder in the game.  Make sure you build the National Epic in your capital.  Just don't build the Great Wall, it add great spy points and it just seems to really dominate the gpp pool. For the strategy you need only prophets and engineers.  If you get a scientist from the great library thats great just throw down the academy, if you get another build an academy in your future Oxford city.  There are some guys who are working up a new strategy where you basically use an espionage economy, and getting an early great spy is key but otherwise its a wasted gperson for this strategy.&lt;BR&gt;&lt;/P&gt;&lt;P&gt;The GP Prophet Gambit &lt;/P&gt;&lt;P&gt;&lt;BR&gt;1.  Your 1st prophet will build the shrine, which allows you to turn 3 citizens into priests.  Building a temple allows one more.  Every prophet after that you're going to add into the city, every engineer rush builds another wonder.  You're goal is to get to pop 10 and research Philosophy, switch to pacifism, then run at least 4 priests in your capital while building Angkor Wat.  Angkor Wat gives +1 hammers to priest specialists and allows another 3 priests to become specialists.  This is why your capital needs to have lots of food.  Each city has a different balance but I find around pop 10-12 you can freeze your capital, run around 6-7 priests, and have new priests popping in your capital every few turns.  You'll be running at 100% science the whole time, while making money.  Money is especially good to have in your pocket for all the crazy random events, and for upgrades.  Your capital will also be producing wonders in 5 or 6 turns, because the 10 priests you added in give 20 hammers, and the 7 priests your running give 14... &lt;STRONG&gt;34 hammers with a forge and bureaucracy is around 60 hammers&lt;/STRONG&gt;.... thats without having a single tile in your city being worked for them.  You should have built the pyramids too, so under representation 10 priests settled, + 7 priests being worked is 17 specialists... 51 beakers which then gets multiplied by your library and other science buildings.  If you managed to grab Parthenon, and run pacifism with the national epic in your capital you'll be getting 150-200 great person points every turn.  Just make sure you have one or even 2 cities that have barracks pumping out units to protect your empire.... the dirtier your capital becomes with all the wonders you're building the more some AI thinks about coming and stealing it from you.  Then basically make sure you can build 6 universities, and 6 banks.  Have one of your 6 cities cottage intense and build oxford university there and once you get corporation throw down Wall Street in your capital and you'll be at 100% science for the rest of the game.   Sign open borders early and pump out missionaries, because that shrine is eventually going to be a huge money maker.  I had a shrine with 28 gpt, which after wall street/bank/market/grocer is 84 gpt.  That was enough to pay for all my maintenance and civic upkeep... all the prophets on top of that were.. profits.  &lt;BR&gt; &lt;BR&gt;You end up with a capital thats producing 100+hammers per turn, and keeping your economy way in the green. Eventually you want to be population 27... 20 workers using every tile to make the most of Bureaucracy, and 7 priests running at the same time.  To really get dirty, cottage over everything in your capital's radius, even hills.  Leave 1 or 2 farms, but do the math to figure out exactly how to get 52 food from your 20 tile cross.  52 food means you can hover at population 27 and still feed your 7 priests.  This is more of an end game strategy, but thats how you get absolutely filthy numbers from your capital.  It can really only be done properly with Sid's Sushi but I'll write more about that in the next email.&lt;BR&gt; &lt;BR&gt;At pop 27 you'll have 5 trade routes each bringing in 12 commerce coins (only if your on the coast) so thats 60 commerce plus 30 from bureaucracy.  Thats 90 commerce... at 100% science thats 180 beakers, just from trade routes.  Then lets say you can squeeze 12 cottages into your radius, each one producing 5 commerce coins, thats another 60 plus 30 from bureaucracy.  The other 8 squares will be ocean or resources which will give another 20 commerce(30 with bureaucracy) thats 210 base commerce coins.  At 100% science thats 420 beakers.  (library, observatory and university double it up) Factor in that you'll have nearly 20 prophets settled in your capital plus the 7 priests your employing, under representation your getting 6 beakers from each of them (3 from represention, another 3 from lib/observ/uni) thats another 160 beakers.... so in a city without Oxford you're producing nearly 600 beakers every turn....  In a game where I build Oxford in my capital I was producing 900 beakers per turn, although my gold output obviously wasnt the same.  In your oxford city if it isn't the capital you want to do roughly the same thing, only you don't get the bureaucracy bonus.  But again the best situation is to have pop 27 with 7 scientists being employed and a *** of cottages.  &lt;BR&gt; &lt;BR&gt;With this strategy once you have 1 or 2 prophets settled you don't have to worry so much about expanding another city or two, it won't bankrupt you at all.  So you can be more aggresive and not worry that your economy will be shattered by grabbing another good city spot that will get you some needed resources.  And between your production city and your capital if you ever need to you can pump out units in a few turns to defend, and you'll have money in the bank for upgrades.  Run representation, Bureaucracy, Free market, Pacifism, Emancipation until eventually you want to build an army then switch to free religion or theocracy.  I recommend theocracy.  &lt;BR&gt;&lt;/P&gt;&lt;STRONG&gt;&lt;/STRONG&gt;&lt;P&gt;&lt;STRONG&gt;Sections&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;BR&gt;1.  Use slavery whenever you can.  It is the piece of the puzzle that explains how the AI can sometimes come at you fast and dirty and you can't figure it out.  Farm everything.  I ran a game where I didn't build a single cottage, I conquered more than a few but didnt bother building one.  I farmed every square possible and after civil service farmed everything else.  A few workshops and the rest mines.  I was whipping buildings and units the entire game.  Its all about the grainary.  The whole point of the granary is so that the city recovers twice as fast after whipping.  This is why whipping is so dirty:  It gives you the carry-over hammers into your next build.  Each population point on standard map is 30 hammers when whipped.  So even when something is 1 turn from completion i whip it anyways, essentially converting one pop point into 30 hammers for the next build.  Its just a basic conversion, population to hammers, but if you use the whip when a city is about to grow its a huge boost to production and you can whip-build a serious army early. Time it right and the next turn its back to the same pop before you whipped. After your done building an army your cities are low pop(and maybe a little pissed off) but with a granary and lots of farms they'll be back in 10 turns, and the unhappiness wears off by then too. Also now you have an army.  Its especially dirty if you have extra luxuries but not health... cause when your city gets into unhealthy you whip them off and the happy penalty doesnt really matter. Another strategy is with a creative civ(or other), double production theatres in 6 cities then build Globe Theatre in a city with tons of food.  No unhappiness in that city means you can whip whatever and whenever you want, just as long as theres food to grow back you can whip every few turns.  Its dirty.  I've whipped wonders that way.  It makes monarchy a lot more worthwhile, because you can just whip units, but as soon as they're built they go towards happiness in that city for military presence so no penalty unless you move them out of the city.  Basically convert to slavery as soon as possible, I sometimes whip my first worker... let the capital grow while building a workboat, then start a worker and switch to slavery and whip the worker, then the carry-over hammers go into the workboat and nearly finish it.  I end up with a workboat and a worker in the same time as just a worker... granted my capital is one pop less it will grow back faster with fish and corn hooked up anyways.  Not even to mention how handy it is if you get attacked and need walls or an archer or two.  If you whip an archer when its about to be finished, the next archer is in 1 turn. Thats 2 archers in 2 turns.  Then whip the walls and your safe.  But you need farms for it to work.  The more practice you get you start to just know when its time to whip something.  Unless your running a cottage economy or specialist economy you need to whip.  Even in both of those paths i still whip every now and then. Here the Aztecs really dominate because their unique building halves unhappiness from whipping.  Also expansive trait is nice for the double production granaries and +25% towards workers.  The health boost is nice too cause you can chop all the forests away early and 1/2 whip 1/2 chop a serious army.  Basically when I play now i'm constantly scanning for a place to whip something.  &lt;BR&gt; &lt;BR&gt;2.  War.  You need to go to war in every game.  And you have to be attacking.  The only time its good to be the guy getting attacked is if you tried to be the guy getting attacked.  In one game I built the Great Wall, then built a nice army with catapults in the middle of my territory.  I was careful to have them in a place where the AI couldnt see them. And just built up my infrastructure and waited, knowing someone was going to attack.  The guys to my left and right I disregarded everything they said and eventually after our relations were hurting one of them attacked me with a stack.  In 2 turns I decimated his stack because I had one waiting of my own. Catapults are key for this, you cant destroy a stack without them.  It nearly got me 2 gGenerals because of the great wall.  A couple turns later he brought the other guy into the war with me, and he came at me with a smaller stack. I moved my guys over and slaughtered his attack too.  All the while none of my cities had to stop building and my economy didnt even blink.  And I grabbed 2 ggenerals.  Both my neighbours had no army and mine had huge promotions.  Naturally i counter attacked and took his holy city with a shrine and the rest of the game was decided.  Unless you're protective in the early age or you don't have copper/iron you should be going to war, and try to be the aggressor. Even if you only build 6 chariots and aim for ONE city its worth it early on.  You grab gold from taking the cities and its a nice chunk. Once you have the 1 or 2 cities you wanted, send in your guys to pillage everything in the other 1 or 2 cities.  You can raise 2 or 3 hundred gold from going through towns and pastures and mines. The best unit for this is axeman, because only chariots and other axemen can dislodge them.  So pillage horses and copper first obviously.  This gold is seriously necessary if you want to run your science slider up. The only alternative is to build libraries and set each main city to 2 scientists.  This kills your production so I prefer to do some fundraising.  Often after a war is finished you will need to do this anyways, so whip 2 or 3 libraries and employ 2 scientists in each to make sure you can research code of laws.  Then whip courthouses in every city.  The Holy Roman Rathaus is pretty strong, -75% maintenance, the Zulu Ikhanda is also dirty, a barracks with -20% and also the Sumerian Ziggurat is a courthouse that you can build after researching Priesthood.  The Aztecs take the prize in this one with the Sacrficial Altar, a 3/4 cost courthouse that halves the unhappiness penatly from whipping.  This explains how Montezuma ALWAYS has a big army. &lt;BR&gt; &lt;BR&gt;3. Promotions are key.  Obviously you want to get more promotions, but also which promotions makes a huge difference over time.  Axemen and Swordsmen almost only get CR (city raider), which allows you to save the promotion until they're just outside the walls.  Then if they get attacked and win they're sitting on a promotion and a health boost.I also like to bring a couple with combat I and if possible melee bonus, but not many cause nowadays i stay away from combat promotions.  Catapults and all other bombardment ONLY get CR promo(same as above, save the promotion), I literally never divert from this. Once the defence % is taken out, all bombardment units are an even match against a city defender if you give them CR promos(against the defender of their times) This means that 50% of your first attacking catapult or treb will survive, and each one after that has a higher chance because of the collateral damage.  This means the war effort continues after you're healed up because you sstill have cats.  All gunpowder units get Drill promotions.  Other than a medic every now and then the gunpowder is all about drill; muskets, rifles, infantry.  Drill IV is so filthy, +1-6 first strikes, -60% collateral damage.  Drill units stay alive a lot longer, and those first strikes get more powerful as the base power of the unit increases.  A first strike is a chance to do damage before combat begins, which means Drill units are most likely to come away from a battle taking 0 damage than any other unit.  Protective is especially nasty with drill, cause gunpowder units start with drill 1, so getting drill 4 takes only 10 exp.  With drill 4 you can go against losing odds and win with 0 damage.  When you think about it too back in the day it was all about those first strikes in battle, and how fast each unit could reload.  Another note is that having drill 1 opens up the +25% promotions like shock, cover, and the one for mounted units and artillery.  So with protective you can put out a musketman with +25% against mounted and melee to keep in your stack as protection.  &lt;BR&gt; &lt;BR&gt;4.  Chopping.  Two rules about forest chopping that help me out.  1st chop every forest tile that is touching your cities.  These just invite civs to attack you knowing they can camp in the forest beside your city.  2nd chop everything else.  I used to save forests for the health bonus and maybe lumbermills but now i just chop everything.  The extra boost to production will build me an army that will go and conquer new health resources.  First as i said chop the tiles near your cities, then chop the tiles on the rivers(opens up the +1 commerce), then chop everything else, even if its 5 tiles away inside your borders.  The key here is to know if your going for massive chopage and research mathematics sooner rather than later.  It gives a nice boost to chopping, and if your building a wonder using stone that boost gets added to the chop. I use chopping a lot for wonders.  Its a good way to grab something cheap like the Oracle.  Also if your building a building that your leaders has double production towards the chop gets that boost too.  I get attacked way less often when there are no trees in my territory, and even when I get attacked I have the bonus of being able to counter attack without them getting they're own boost.  India gets the jump on everyone with this because of the fast worker, they can move in and chop in the same turn.  Some start positions have like 25 forests around your capital... You'd be amazed how aggressive Ghandi can be with trees.  &lt;/P&gt;&lt;P&gt;1.  Espionage is pretty powerful, but you have to know how to use it.  Once you get alphabet you can build spies, and the great spy can also be used against another player.  The espionage points you get are split up evenly unless you hit ctrl+E and change the weight.  I usually pick a guy close to me and weight it so i get all my points against him.  A great spy can go into an enemy city and spy-bomb them which is a straight boost of like 4500 ep's against that player.  Then use spies to run in and steal technology and steal gold. Its dirty.  &lt;BR&gt;&lt;BR&gt;2.  Protective is nasty.  I've been using this more and more lately because its a solid trait through the whole game. Its especially nice if you want to survive until the later ages because if you have 3 archers in each city with those promotions the AI won't attack you. Build half-price walls and suddenly you want them to attack you because you know they can't take your cities.  Its always good to have a small counter force but you don't need much.  Then you can actually safely build up your infrastructure, pick a gunpowder unit then just take over everything.  Gunpowder units are killers with the drill promotion so it's not long before you have drill IV units running around.  Other than one or two medics I give them all drill promo's... also I started giving my artillary the city raider promo's now only too.  Especially trebuchets, they survive far more often and in the long run that allows you to take more cities.  Tokugawa is filthy, but also China's unique unit is archery type, so the Cho-ko-nu gets 2 free promotions out of the gate... drill IV Cho-ko-nu's are unstopable.&lt;BR&gt; &lt;BR&gt;3.  Workshops are also powerful if you are running Caste System. You need metal casting to build them so now I go for that tech earlier.  I actually run caste system just for the workshop boost, because i make sure every city has at least one or two workshops in its radius. I usually throw them down on plains tiles. They won't work them 98% of the time, but when you need to build 6 universities or banks or courthouses, they're there for the extra hammers to get it done faster.  Especially cause some cities don't have hills or other hammers.  Also don't run bureaucracy unless A)Your capital is high pop and on the coast or B) Your capital is cottage intense.  High pop on the coast means once you have astronomy you'll have huge inter-continental trade routes, which in turn get boosted by bureaucracy.  (you need open borders for that) High cottages means the same thing, more base commerce coins gets boosted too.  If you are financial civ, on the coast, high population, with tons of cottages around you can make the most retarded financial city.  I had a city producing 900+ beakers per turn.  I've had whole empires that couldn't produce that.  &lt;BR&gt; &lt;BR&gt;4.  Specialize your cities as much as you can.  My capital city I decide early on if it will be Oxford or Wall street.  I pick Wall Street if its' a Wonder Building capital, because I'll probably get several great merchants and great prophets, which I settle into the city.  That +5 and +6 gold you get from them gets multiplied by Wall Street, and it adds up seriously.  If it's Oxford then I go for the Great Library and try to run scientists to make sure I get an academy and maybe settle a couple of them too.  But each game I figure out which will be my Wall Street, and my Oxford, and all my strategy is designed to make that happen.  My 2nd or 3rd city I settle with many hills and at least one good food source, and make that production. Literally build a barracks, walls, then units until every city is defended.  That way the other cities don't need to build units at all or barracks until you want to make an attack.  Once you can build Heroic Epic(you need to get a unit with 10 exp) throw it in that city, and settle the first 2 great generals you get into that city(1 for exp boost, 1 for m.academy)  That way you have one city pumping out units with 2 promotions for the whole empire.  Don't bother with a single cottage, just farms, mines and workshops in that city.  Eventually you'l build a library and university and bank so that you can throw down W.S. and oxford, but by then you'll build them in 5 turns.  Then just make sure that every city you build has farms, cottages and 1 or 2 workshops.  Try to focus on the cottages, so spread farms to each city so you can support a couple extra cottages.  If the city doesn't have cottages, then a library or market is a complete waste.  For a city like that you want to farm everything and use caste system to throw down 4 or &lt;BR&gt;&lt;STRONG&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Axeman rush&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;You should take any civ that starts with mining for this, cause you build a worker first while researching bronze working.  Its what you use slavery for, whip and chop 6 or 7 axemen out of your first 2 cities and march right to his capital, dont stop for anything.  With 7 axemen you'll almost always take the cap, then you're sitting on 2 fat city starting points and you can pick away at the rest of him slowly.  A nice tactic here is if hes only got a few cities but he's in contact with tons of civs he's gonna still have lots of tech, so you infiltrate his base with gSpy's and then send spies over to steal one or two nice techs.  It's not gamebreaking like the axeman rush but a good way to make the most out of a weak civ hanging around you(if you have the gspy).  But its all about that 2nd capital spot, usually it has tons of food so i build national epic and run specialists out of it, not to mention the 1 or 2 luxuries and resources you get.  The alternative is if the guy founded a religion, then go for swords and catapults and look for the sign that he built the shrine.  Its good to spread his religion around while making the army cause then when you take the shrine you get a nice boost which instantly makes the conquest profitable.  &lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;FINANCIAL&lt;/STRONG&gt;&lt;BR&gt;I'll start with this one cause its the simplest, +1 commerce in each yada yada.  This is actually a difficult trait to use, it seems simple but its actually very tricky.  Think about it this way, if you're not &lt;EM&gt;really&lt;/EM&gt; using this trait, then you might as well not have it.  Think of what you could get from another trait and make sure that you make the most of this one.  Problem is if you really work this trait fully you're gonna get hurt in production which will make you an easy target.  SO to really work this trait you need to practice some protective diplomacy.  Financial civs usually dont raelly become dangerous until after printing press, and emancipation (get those cottages humming fast) which means in the first half of the game you need to make some friends.  If you don't, they'll sit there looking at your cottages growing and think 2 things: 1. thats a lot of pillaging and 2. If we don't kill him now hes gonna be too powerful later.  I recommend ignoring religion altogether with financial civs, it just gives 2 or 3 AI a reason to kill you.  A financial civ with a balanced food and production land with water/windmills and some nice coastline is disgusting if you can survive the ancient and middle ages.  Great for islands cause you dont have to worry about diplomacy then just barbs, and by the time you meet the other civs you'll be pretty powerful.  It still helps to make friends tho.  On the flipside if you're thinking about who you want to destroy early in the game, you'll help yourself now by picking a financial civ if there's more than 1 to choose from.  You let &lt;EM&gt;them&lt;/EM&gt; get to the industrial ages and you'll regret it.  Financial brings in more commerce coins, which then gets put through the slider so remember that all your research and money is coming from the slider.  That means that using the culture slider is more or less out of the question, and that securing resources early is extra important.  The reason is that your cities will only grow if you have happy/health to support them... you dont want your cities to stop growing if your a financial civ because you want as many people on those cottages so that &lt;EM&gt;they&lt;/EM&gt; grow as you can.  Also growth will be slower because there are less farms, so you want to have a nice steady growth always happening.  Bureaucracy is the key civic for financial because you'll use it for nearly the whole game. In standard and larger maps i consider free speech but if i build my capital right I get mroe out of bureaucracy.  Im my experience I cottage the *** out of my capital once I grab bureaucracy (i first look for a capital that has a few bonus foods) then go for Oxford.  Once you have an Oxford capital with a science academy and bureaucracy the rest of your cities can start building military to protect your capital.  Buildings won't matter that much in your other cities because your talking about adding 20 beakers when your capital is producing 600.  Sure it helps but its a good benchmark to start getting your defense up.  &lt;BR&gt; &lt;BR&gt;Here's a nasty strategy with financial which kind of goes against every i already wrote, it isnt a cottage spam and it basically means in the early age you barely have the financial trait. Either way it works...&lt;BR&gt;Aim for monarchy, *** the pyramids.  I think expansive is a good secondary trait for this one, which i think is the mayans but i've never tried it with them.  The key to farming is fast growth, but once a city has stopped growing you don't need nearly as much food to support it.  In fact usually your capital can completely support a population of 20 without a single farm, assuming it has already &lt;EM&gt;grown&lt;/EM&gt; to size 20.  Heres the strategy: Get a map with at least 5 or 6 health resources, don't worry about happiness at all.  Expand to grab those resources, but aim for cities that have food and production.  Balance out about 3 or 4 cities around your capital, but don't cottage spam them.  Farm and mine them, eventually you will windmill and watermill everything.  For your capital farm everything.  Literally everything you can.  Research monarchy and switch over. Oracle isn't a bad choice here to really get goin early.  Set your capital on fast growth, and build about 10 or 12 archers.  You're going to watch your capital grow to size 20 before its even 1000AD.  While you do that make sure you have enough cities to build Oxford, put libraries in those cities, then build barracks and get some archers and other units in those cities.  Now you can watch those cities grow too, all the while you're protected from invasion.  Once you balance and stop the growth on your capital usually around 18,19 or 20 pop, if you have enough health resources (even if you don't) you'll still have a huge food surplus unless your city started employing specialists.  Fire all the specialists, force every citizen to work a tile in your city.  The important thing here is gather all your workers, or have a city pumping them out, cause then you switch all your farms to cottages.  Its best to have at least one team of 5 or 6 working together to do each one in 1 turn.  Eventually all the cottages soak up the food surplus, and you get a capital with 20 cottages all growing simultaneously and perfectly balanced with food and happiness.  Beeline bureaucracy and your looking at a serious science capital.  The best part is this strategy doesnt depend on any great people, you just need 1 scientist which you can make in any one of your other cities by temporarily throwing in 2 specialists after building the library.  Use him for the academy.  &lt;EM&gt;Also&lt;/EM&gt; you don't need to build National Epic in your capital because your not building wonders or using specialists so your gpp is going to be low anyways.  Throw that in your next city with the highest food, and set it to employ 5 or 6 scientists or merchants (if your on caste system) or just a mix of specialists and watch it steadily pump out great people.  A really dirty finish to this strat is to build Ironworks in your capital and switch a couple cottages to windmills.  The +50% hammers from bureaucracy added to Ironworks, forge, factory and any people you settle in like prophets and engineers makes for a filthy production city.  Set it to build research and you can break 1000 beakers per turn.  For example the tech railroad is about 6000 beakers.  Your capital alone can research that in 6 turns.  One alternative is to have your capital on the coast, do the same thing only build Colossus and Moai statues instead of the Oracle and Ironworks.  Being on the coast opens up internatinal trade, which just gets dirty commerce coins which then get boosted by bureaucracy. You need the tech Astronomy for that so remember when your going for liberalism if you can do it grab that one for free.  I hate this game.  Next i think im gonna cover Philosophical.  Btw I use this strat with Elizabeth Fin/Philo and its disgusting.  The philosophical is perfect secondary, once you have the national epic and maybe even the parthenon (not likely) in another city you can seriously pump out scientists.  Unless you found a religion in that city then I throw in a shrine, then run great merchants and add them into the city.  That city becomes my Wall street.  Rarely happens.  Philo also means double production universities, which just means Oxford comes out faster.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Philosophical‏&lt;/STRONG&gt;&lt;/P&gt;&lt;P&gt;Theres 2 ways to use philosophical; 1. farms 2. wonders&lt;/P&gt;&lt;P&gt;Farms means using caste system and making 1 or 2 great person farms.  Almost always my capital becomes a gp farm, with national epic and hopefully parthenon.  Farm at least 6 or 7 tiles so that at any point those 6 or 7 tiles can support 13 or 14 citizens leaving the rest to become specialists.  In my opinion this is the best way to run philosophical because if you're careful and you plan ahead you can really make a predictable gp farm.  Meaning you can make a farm with 98 or 99% likeliness to create a certain kind of gp.  That way you dont get the lottary when you're about to hit a gp and end up with a spy or artist when you dont want one.  So I usually make a great scientist, great merchant or great prophet farm.  I already told you about the great prophet farm, just add every one into the city and make a super city for wall street.  The advantage is that caste system isnt necessary, and prophets are probably the best leader to add in to a city.  Either way you want the same kind of person coming out of each city that you turn into a farm.&lt;BR&gt;&lt;BR&gt;(These are examples of what to do with farms, not with one single guy)&lt;BR&gt;&lt;STRONG&gt;Great prophet&lt;/STRONG&gt; - you need the shrine 1st because it lets you turn 3 citizens into prophets, then use each one to add into the city for production and gold boost.  Filthy with bureaucracy because the hammers get thrown into the boost.&lt;BR&gt;&lt;STRONG&gt;Great scientist&lt;/STRONG&gt; - debatable, but i use them for academies and techbulbing, although I know some guys add them into the city (it depends if your other cities are worth an academy now or if they ever will be) Only add them into the city if your running representation and its still early in the game (pre-1500AD)&lt;BR&gt;&lt;STRONG&gt;Great merchant&lt;/STRONG&gt; - this one is dirty, but you have to really have a good setup for it to be worthwhile.  GM adds 1 food to the city,(and 6 gold) so every 2 gmerchants you add into a city it can now support one more specialist for free (+2 food) if your running caste system.  It's not easy, but a good setup can have these boys pumping out really fast, because each 2 makes the next one faster because you have one more specialist adding more GM points. The reason this one is tough is because while your pumping out GM's your city is producing squat. Unlike the great prophet farm which keeps adding hammers into the city this one adds food.  Ive been trying to run a game that uses the GM Farm, and 3 golden ages.  GP points get a bonus during Golden Ages, so I hold off on great people until I've built Mausoleum of Mausollos, then set my capital to run merchant specialists so they start coming out pretty quickly(1st one in like 5 turns) and try to research music 1st.  Use the artist to set off my first GA (15 turns in epic with Mausollos) which then gets my capital pumping faster... anyways i havent totally gotten it down.  Same as scientist I add them into the city until about 1500AD then I send them on trade missions.&lt;BR&gt;&lt;STRONG&gt;Great Engineer&lt;/STRONG&gt; - can be done later in the game with factory and ironworks allowing you to turn citizens into engineers. the forge lets 1 but thats not enough for a farm.  The alternative for GE farm is through wonders, if you build every wonder that creates GE points you can have them coming out pretty quickly.  Not a good strat in my opinion.&lt;BR&gt; &lt;BR&gt;The wonder system is pretty self-explanitory, grab stone or marble and just start building everything you can. Research paths are decided by opening up wonders, and you just spam them into your capital.  This will earn you many gp points, but they are unpredictable. I've had 1% great artist chances spawn a great artist, when I NEEDED a great scientist.  Its a pain in the ***, and at the end of the game your lucky if you get the leaders you wanted.  (at the time you wanted them)  One strat is to only build wonders that give certain gp (like the engineer example) but that is difficult and theres no guarantee to get the exact wonders you want.  Basically I dont really do the wonder spam anymore, it just gives guys a reason to take your ***.  When one city has 10 wonders in it even your best friends think your worth invading.  The only time i do it is in the example from the first email, great prophets adding into the city.... although thats only because my capital produces so fast theres nothing else to build except military or wonders.  &lt;BR&gt; &lt;BR&gt;Anyways back to Philo trait.  If you're not pumping (pumping) out gpeople then its being wasted.  The double production uni's are nice but not worth a whole trait.  You need to consciously try to squeeze those gp's out of your national epic city, and unless you're going for wonder-spam then you need your nat.epic city to have lots of food.  Having the pyramids(representation) makes this trait super dirty because each specialist you employ gives +3 beakers BUT I find the pyramids are not necessary at all for this to work.  In fact some my best specialist economies (S.E.) were without the pyramids, because i did more with those 500 hammers in other places.  AND monarchy has no cap on happiness so i find under representation my capital holds at pop 10 or 12 but under monarchy i can slowly just keep growing to twice that.  Pacifism is also another good civic, but i sometimes stay clear of it because it is also an invitation for conquest.  AI knows that under pacifism your unit costs have to be kept down, so its unlikely you're going to have a serious defence in place.  If I am Ghandi I will use it, because the spiritual trait lets me jump into theocracy and slavery without anarchy, then whip (slavery) out some 5 exp units for defence.  I'd much prefer to run monarchy with a bunch of units in my cities so no one thinks of invading me, with no religion so no one has &lt;EM&gt;another&lt;/EM&gt; reason to invade me, and bureaucracy with a FAT capital in the middle of my territory turning itself into a supercity.  The only exception is if im on an island with stone then its all about the pyramids and pacifism, and you'll see the most filthy S.E. possible.  In every game I end up with a few GArtists and GSpies, and if i grabbed Mausollos somehow I save them all up until the industrial age.  Build levees and factories then run 2 or 3 G.A's using the people you saved, and if you build Taj you can time that to be when your G.A starts, then before it finishes throw in your peeps and you can easily hit a 45 turn G.A. Also just a last note I find that many of the building quests (5 libraries, forges, colloseums) have an option to get a free scientist or merchant or prophet in one of your cities(which is really nice, because its not a specialist, its an actual scientist as if you added it in yourself(super-specialist) so I go for those building quests every time if i'm running an S.E.  Its not hard because my other 4 or 5 cities are production oriented so its easy to build 5 libraries or whatever.  Ok last note is that Pericles is filthy here (greek), only leader to get cheap libraries and universities.  Phalanx is a really nice defensive UU so its not difficult to survive the ancient age and set up a nice S.E. for middle age and beyond.  Also S.E. isnt dependent on cottages so if you get attacked, shore up in your cities and let them pillage until they give you peace, cause workers can easily refarm but you cant rebuild a mature cottage.  LAST NOTE if you wait too long with your S.E as you approach modern age to conquer the world then a Financial civ with free speech and universal sufferage will win.  Every Time.  Aim for them first.  Even if you dont wipe them out, you can at least wipe out their cottages by pillaging.  Set them back 100 years!&lt;P&gt; &lt;P&gt;If you read all of this you are a Civ4 beast!  enjoy</description><pubDate>Wed, 19 Mar 2008 11:19:12 GMT</pubDate><dc:creator>GKhan</dc:creator></item><item><title>Great General</title><link>http://1bcciv.com/Topic2247960-94-1.aspx</link><description>I have searched the forum but haven't found such a topic. What is the best way to use a great general?&lt;br&gt;&lt;br&gt;- create a military academy&lt;br&gt;&lt;br&gt;- join city as a military instructor&lt;br&gt;&lt;br&gt;- join a unit&lt;br&gt;&lt;br&gt;It's the first one I have, I would opt for the 2nd but... I'm like a newbie now :)&lt;br&gt;&lt;br&gt;thx&lt;br&gt;&lt;br&gt;Spit</description><pubDate>Tue, 15 Jan 2008 17:30:24 GMT</pubDate><dc:creator>Spitfire 303</dc:creator></item><item><title>AI still cannot brake off naval blockades efficiently</title><link>http://1bcciv.com/Topic2250637-94-1.aspx</link><description>I was blocking a coastal 19 capital city a privateer with combat I+II upgrades. In the city, there were 13 caravels and 4 galleons. No frigates, the civ didn't even have gunpowder = a long shot away from chemistry.&lt;br&gt;Of course none of those ships would stand a chance in a single engagement, but it is more than likely they could get rid of the privateer with sacrifice of 2 or 3 caravels. No, they allowed him to blockade the city for hundreds of turns.</description><pubDate>Sun, 02 Mar 2008 18:52:23 GMT</pubDate><dc:creator>mik1984</dc:creator></item><item><title>General Help for a newbie to BTS</title><link>http://1bcciv.com/Topic2249501-94-1.aspx</link><description>Hi&lt;/P&gt;&lt;P&gt;I haven't played cIV in a long time but I picked up BTS the other day and wonder if you could offer some general tips. I am playing on the level with no advantage to AI or human and I have just rid my land mass of Wang Kon although he has cities elsewhere I am second in techs to Wang Kon although expect now to overtake him and I am in the middle age era. &lt;/P&gt;&lt;P&gt;My question is should I now be looking to get a foothold on other land masses or cocentrate on developing my own area - I have approx 10 cities and room for another 1-2?&lt;/P&gt;&lt;P&gt; Also should I have a religion  a I haven't founded one but still could if it would be really beneficial?&lt;/P&gt;&lt;P&gt;Can you think of anything I should know/do? ie I have little concept of spying.&lt;/P&gt;&lt;P&gt;Thanks in advance for any help.</description><pubDate>Tue, 12 Feb 2008 06:40:24 GMT</pubDate><dc:creator>anfieldrapper</dc:creator></item><item><title>Immortals</title><link>http://1bcciv.com/Topic2249137-94-1.aspx</link><description>Hey guys.  So I was just wondering, why are the Immortals chariots in cIV and not swordsmen like in Civ III???  Wern't they just swordsmen in real life?</description><pubDate>Thu, 07 Feb 2008 19:28:51 GMT</pubDate><dc:creator>General Georges</dc:creator></item><item><title>Blockades</title><link>http://1bcciv.com/Topic2248392-94-1.aspx</link><description>I have Cyprus blockaded in my current game.  This includes all of his cities in one continuous blockade, not just cities connected to his capital.  I have also made sure that the blockade covers the area between him and Montezuma, with whom he shares borders and has an Open Borders agreement with.&lt;/P&gt;&lt;P&gt;However, it says that he is still able to trade with Montezuma and Hammurabi in the foreign advisor screen.  I don't know why.  The blockade is continuous around every one of Cyprus' cities.  I have traced all possible sea routes from each of his cities and found none.  I have also waited a turn after touching any ship to make sure that it doesn't take a while for the blockade to take affect.  Also, Cyprus doesn't have flight so he's not trading with airports.&lt;/P&gt;&lt;P&gt;What am I doing wrong?  I can only think of two things, both of which are unlikely.  The first is that he could be trading out of two cities that are not blockaded, though their sea routes would run into ice or blockades on either side.  The second is that he is not actually trading with either of them, but it says he is in the foreign advisor screen because the trade isn't officially cancelled, it's only put on hold until the blockade lets up.  I can't verify this because I don't have enough espionage to look in anyone's city, but I still doubt it's the case.&lt;/P&gt;&lt;P&gt;Any help/explanations?  I wanted to upload the save, but the site won't allow the .civ4beyondthesword file type.  I can email if someone wants a look.</description><pubDate>Fri, 25 Jan 2008 17:30:20 GMT</pubDate><dc:creator>CivFan</dc:creator></item><item><title>Patchaxis Strikes Again</title><link>http://1bcciv.com/Topic2248757-94-1.aspx</link><description>&lt;TABLE cellSpacing=0 cellPadding=2 width="100%" border=0&gt;&lt;TBODY&gt;&lt;TR&gt;&lt;TD class=text colSpan=2&gt;&lt;P&gt;Oh the irony. They cannot help me because I've installed a fan patch to fix their faulty 3.13 patch. So if I just uninstall EVERYTHING, and re-install EVERYTHING (except the fan patch that fixes the patch), then still have the same problems, THEN Patchaxis and their Feudal Lords 2K can help me.&lt;/P&gt;&lt;P&gt;Sorry to say it guys but Sid Meier's Civilization is no more. They sold it to some corporate Brit game company . . .&lt;/P&gt;&lt;P&gt;-=-=-=-&lt;/P&gt;&lt;P&gt;Hello,&lt;BR&gt;&lt;BR&gt;Unfortunately, we cannot support the game if it has been modified in any way such as adding unofficial patches or user made mods.&lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD class=text bgColor=#a0c4de&gt;&lt;B&gt; Customer (Scipio Africanus)&lt;/B&gt;&lt;/TD&gt;&lt;TD class=text align=right bgColor=#a0c4de&gt;01/02/2008 09.56 PM&lt;/TD&gt;&lt;/TR&gt;&lt;TR&gt;&lt;TD class=text colSpan=2&gt;&lt;P&gt;DxDiag, MSInfo, error description and Screen Capture all in the zip. Also, I attach the .sav file that I am having an error with.&lt;BR&gt;&lt;BR&gt;-=-=-=text description of error-=-=-=&lt;BR&gt;&lt;BR&gt;I am in a PBEM using Civ4 BTS 3.13. I originally started the game playing a couple&lt;BR&gt;turns on my laptop. Everyone has installed "Bhruic's Unofficial" patch to the 3.13&lt;BR&gt;3.13 patch &lt;A href="http://forums.civfanatics.com/showthread.php?t=246057" target=_blank&gt;http://forums.civfanatics.com/showthread.php?t=246057&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;The turns played fine on my laptop, but now that I'm trying to use my desktop,&lt;BR&gt;I get an error message when I try to load turns (see enclosed Screen Capture).&lt;BR&gt;&lt;BR&gt;The error says "The save file you have selected is protected to insure that the&lt;BR&gt;assets in your Mod Folder have been unchanged." Click OK, and then a "LOAD FAILED"&lt;BR&gt;screen pops up and the application shuts down.&lt;BR&gt;&lt;BR&gt;I had also installed Dales Road To War 1.1 add-on, but other than that, I do not &lt;BR&gt;recall making any changes to the BTS Mods or other folders. I am also able to play&lt;BR&gt;other GOTMs and stuff from other players, it seems to be just this one file that&lt;BR&gt;I am having problems with.&lt;BR&gt;&lt;BR&gt;Scipio Africanus&lt;/P&gt;&lt;P&gt;&lt;BR&gt;==================== application File Attachment ====================&lt;BR&gt;Africanus BTS PBEM Error Feb 1 2008.zip, 244614 bytes, added to incident&lt;BR&gt;&lt;BR&gt;==================== application File Attachment ====================&lt;BR&gt;Two_On_Two_Locked_Alliance_BC-3825_to_Scipio_Africanus.CivBeyondSwordSave, 92650 bytes, added to incident&lt;/P&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;</description><pubDate>Sat, 02 Feb 2008 07:18:04 GMT</pubDate><dc:creator>Scipio Africanus</dc:creator></item><item><title>First time ever</title><link>http://1bcciv.com/Topic2248367-94-1.aspx</link><description>A 6th golden age!!!!&lt;br&gt;&lt;br&gt;I was begining to think that it could not be done.&lt;br&gt;&lt;br&gt;Oh,I built the taj mahal too so this was GA 7. :)</description><pubDate>Fri, 25 Jan 2008 12:12:49 GMT</pubDate><dc:creator>Tosk</dc:creator></item><item><title>The Isabella Challange</title><link>http://1bcciv.com/Topic2248336-94-1.aspx</link><description>I like playing on earth (with 18 Civ's). &lt;/P&gt;&lt;P&gt;Im thinking of starting a game with Spain for the challange. &lt;/P&gt;&lt;P&gt;When Spain is AI then being AI they immidiatly place the capital, unaware that they will be landlocked as a result and without anywhere to expand too as they have the french, and romans just around the corner. thus the only way out really is with open borders and sending out settlers to find land... which is difficult with 18 civs. so theyre development is retarded - Isabella almost always ends up being a backwards one-city Civ.&lt;/P&gt;&lt;P&gt;So, I have a plan to rise for the challange:&lt;/P&gt;&lt;P&gt;1. Establish my capital near the coast and pirahnees, thus leaving room for a second city on the other side of iberia (though both citys will collide in territory/resource when they grow), then i will also have a much more easier access to the morocco area in africa which will be where i will seek to expand too (a landlocked isabella needs open borders and a long ride to get all the way there otherwise)&lt;/P&gt;&lt;P&gt;2. Attempt to discover a religion early in order to have a cultural advantage early in the game&lt;/P&gt;&lt;P&gt;3. As soon as possible - attack france. then attack rome/greece/england/malinese depending on how well theyre doing.&lt;/P&gt;&lt;P&gt;Opinions/Suggestions anyone?</description><pubDate>Thu, 24 Jan 2008 16:33:41 GMT</pubDate><dc:creator>Timeless Watch</dc:creator></item><item><title>buy or not to buy</title><link>http://1bcciv.com/Topic2243823-94-1.aspx</link><description>Hello everybody,&lt;br&gt;&lt;br&gt;I found some interesting informations about the new BTS expansion set. I stopped playing  CIV 4 few months ago. So I never really played the first expansion. Is this second one really good? I've heard there are some quite nice changes and a lot of new stuff. I'll try to get it and I hope I'll find some time to play it.... Anyone could point out few things I should be aware of when playing this? One more question. What about the patches? Should I patch the vanilla version to the latest (3.13 I saw I think), than I should install the Warlords (I imagine there was a patch or two ;) ) and than the BTS?&lt;br&gt;&lt;br&gt;I hope I will be able to play this thing and make my little come back on the forum.&lt;br&gt;&lt;br&gt;cheers&lt;br&gt;&lt;br&gt;Spit&lt;br&gt;&lt;br&gt;</description><pubDate>Mon, 01 Oct 2007 06:10:23 GMT</pubDate><dc:creator>Spitfire 303</dc:creator></item><item><title>war? why not !?$^¨!!</title><link>http://1bcciv.com/Topic2247918-94-1.aspx</link><description>He, he I start spamming this forum... Stupid problem. Somehow I can't declare war on one of my neighbours. I canceled the open borders pact, I demanded money (they gave me). They're still pleased with me... I have a lot of units ready but can't pass the border or do anything else to wage this damn war!! What the heck?&lt;br&gt;&lt;br&gt;Can someone give me a tip?&lt;br&gt;&lt;br&gt;Spit</description><pubDate>Mon, 14 Jan 2008 18:55:26 GMT</pubDate><dc:creator>Spitfire 303</dc:creator></item><item><title>Mods for bts</title><link>http://1bcciv.com/Topic2247901-94-1.aspx</link><description>Hi,&lt;br&gt;&lt;br&gt;Where can I find some mods for BTS. What I'm looking for is something like the old derelict's mod to make the game even longer than marathon. I checked his mod but it doesn't work with BTS (it worked with Warlords).&lt;br&gt;&lt;br&gt;spit</description><pubDate>Mon, 14 Jan 2008 06:13:58 GMT</pubDate><dc:creator>Spitfire 303</dc:creator></item></channel></rss>