June 2007 CivIV Warlords GOTM
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June 2007 CivIV Warlords GOTMExpand / Collapse
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7/8/2007 8:00 PM
In the depths of Moria

In the depths of Moria

Last Seen:
12/4/2007 12:10 AM


Posts: 277
Visits: 639

YAY! Thanks
7/13/2007 11:52 PM


Udderly ridiculous

Udderly ridiculous

Last Seen:
Today @ 12:25 PM


Posts: 3,682
Visits: 4,453

I enjoyed July's GOTM so much that I went back and downloaded June's today and finished it in under 5 hours. 

Yes, I realize I played it for fun, as the winner was decided in June as its June's GOTM and I'm too late.

But... I posted my highest score EVER in any CIV IV game, so I had to post it.  hehehe

I don't know about you guys, but 29,528 dwarfed my prior-highest game by several thousand.  I was so stoked about it, I thought I'd post the screen print anyways. 

Simple formula.  Go (nearly) straight for the tech that allowed Samurai and crank out Samurai.  Lots of Samurai and a few trubuchets and then I went out and picked a fight and then another.  I went almost straight for gunpowder and musketmen after that.  The rest didn't matter.  Monty was kind of tough.  French, not so much.  Both capitulated which resulted in a conquest victory in 1765.

Again, I'm posting it only for fun (*cough* bragging *cough*). 

7/13/2007 11:56 PM


Udderly ridiculous

Udderly ridiculous

Last Seen:
Today @ 12:25 PM


Posts: 3,682
Visits: 4,453

Side note.  Its very interesting playing a small map and an era other than ancient when all I've played (until these GOTMs) were 'huge' maps and ancient era on marathon settings.  Seems like you have less room for error or slow starts.  If you're on marathon and have a slow start, you're okay... plenty of time to make up for it.  It seems like if you make a dumb mistake or are slow on small maps (not on marathon), you really pay for it as time advanced quickly.

I'm rambling, huh? 

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